#include "SceneGraph.h"
#include <GL/glut.h>

Geode::Geode(){
	color = new Vector4(1.0, 0.0, 0.0, 1.0);
}

void Geode::draw(Matrix4 *C, Texture *t){
	glPushMatrix();
		glMultMatrixf(C->get());
		glColor4fv(color->get());
		boundingSphere(C, t);
		render();	
	glPopMatrix();
}

